| Michael
Hogg >> Slowspace | Guitar Chord
Explorer | Marble
Challenge | |
| Home | Play online | Download |
Move your mouse left and right to move the paddle. Click the left mouse button to buy the selected power-up. Make sure you keep your mouse cursor within the game, otherwise it won't detect your mouse movements. You will also need to use the following keys:
Note that there are two ways to buy the selected power-up: click the left mouse button, or press B. The aim of Marble Challenge is to get as many marbles as possible across the screen to the goal: ![]() while trying not to let any marbles fall off the bottom of the screen. To do this, you have a simple paddle: ![]() Using your mouse, you must move the paddle to bounce the falling marbles. The game becomes more difficult as time progresses — the marbles are released faster, and your paddle gets narrower. The "Difficulty" display in the corner of the screen shows the current difficulty level. As the marbles are released faster, more and more marbles will be active on the screen. You can watch the "Active balls" display to see how many marbles are currently active. There are also three other counters on the screen: ![]() These indicate the number of marbles which have been released, dropped, and reached the goal since the game started. Power-ups modify the behaviour of the game for a limited time. All power-up information is displayed at the bottom of the screen: ![]() The credit meter increases by one point every time you get a marble across to the goal, and is reduced by half every time you drop a marble! Each power-up requires a certain amount of credit to buy it. Once you have sufficient credit for the power-up you want, click the left mouse button (or press B) to buy it, and the credit will be deducted from the meter. If you don't want to worry about buying power-ups, then press A to enable AutoBuy mode. Power-ups will now be bought automatically, as soon as enough credit is available. Press A again to disable AutoBuy mode.AutoBuy can be very useful later in the game, when the marbles are being released very rapidly. However, AutoBuy prevents you getting the higher power-ups (eg. 7, 8, 9) until you've bought all the lower ones (eg. 1, 2, 3). So you'll need to decide when to use AutoBuy, and when not to. There are 9 power-ups available:
The letters on the power-ups should help you remember them. To activate a power-up which you have bought, press the corresponding number key on your keyboard. For example, if you have bought the Lunar Gravity power-up, press 5 to activate it. Initially, most power-ups last for about 15 seconds, but as the difficulty level increases, the power-ups last for less and less time. Power-up 9 is the odd one out — it always takes effect immediately, giving you three random power-ups for free! During the game, you'll occasionally see an aircraft fly over: ![]() This will drop a random power-up which you haven't currently got. If you can catch the falling power-up on your paddle (not too tricky!), you can use it for free, without needing to earn credit to buy it! Very occasionally, the aircraft will drop a mysterious object: ![]() I'll let you discover what it does :-) Your score in Marble Challenge is the amount of cash you currently own — this is displayed as "Current cash". Your cash changes when the following things happen:
When a marble is released, your cash decreases. However, if you can get that marble across the screen successfully, you will get back twice as much cash! If you drop a marble, you won't get any cash back from it :-( Occasionally, you'll see a hot-air-balloon appear: ![]() This is a nice random bonus, and will give you $5 for free when it reaches the goal. In addition, it will increase your power-up credit meter. You don't have to do anything — just watch it float across :-) When you think you've got the most cash that you're ever likely to get, you should press X to exit the game. If you don't, the game will continue until all your cash has run out :-( Predicting the best time to exit the game can be tricky, but the "Max cash" display in the corner of the screen should help. This shows the maximum amount of cash you've ever had during the game. If you see that your current cash is becoming a lot less than your maximum cash, you should exit soon before you lose even more cash! Alternatively, it can be fun to let the game continue until all your cash has gone — eventually you can get several hundred marbles on the screen :-)
All Java code © 2005 Michael Hogg |
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